@startuml
sprite $deezer [48x48/16] {
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000000000000000000000000000000000000011111111000
000000000000000000000000000000000000BFFFFFFFFA00
000000000000000000000000000000000000BFFFFFFFFA00
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000000000000000000000000000000000000BFFFFFFFFA00
000000000000000000000000000000000000BFFFFFFFFA00
000000000000000000000000000000000000466666666300
000000000000000000000000000000000000000000000000
000000000000027777777770000000000000577777777400
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00000000000005FFFFFFFFF0000000000000BFFFFFFFFA00
00000000000005FFFFFFFFF0000000000000BFFFFFFFFA00
00000000000005FFFFFFFFF0000000000000BFFFFFFFFA00
00000000000005FFFFFFFFF0000000000000BFFFFFFFFA00
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
00000000000005DDDDDDDDD00DDDDDDDDD40ADDDDDDDD800
00000000000005FFFFFFFFF00FFFFFFFFF50BFFFFFFFFA00
00000000000005FFFFFFFFF00FFFFFFFFF50BFFFFFFFFA00
00000000000005FFFFFFFFF00FFFFFFFFF50BFFFFFFFFA00
00000000000005FFFFFFFFF00FFFFFFFFF50BFFFFFFFFA00
000000000000039999999990099999999930799999999600
000000000000000000000000000000000000000000000000
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00AFFFFFFFFA05FFFFFFFFF00FFFFFFFFF50BFFFFFFFFA00
00AFFFFFFFFA05FFFFFFFFF00FFFFFFFFF50BFFFFFFFFA00
00AFFFFFFFFA05FFFFFFFFF00FFFFFFFFF50BFFFFFFFFA00
00AFFFFFFFFA05FFFFFFFFF00FFFFFFFFF50BFFFFFFFFA00
00AFFFFFFFFA05FFFFFFFFF00FFFFFFFFF50BFFFFFFFFA00
002333333332013333333330033333333310233333333200
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}


!define FA6_DEEZER(_alias) ENTITY(rectangle,black,deezer,_alias,FA6 DEEZER)
!define FA6_DEEZER(_alias, _label) ENTITY(rectangle,black,deezer,_label, _alias,FA6 DEEZER)
!define FA6_DEEZER(_alias, _label, _shape) ENTITY(_shape,black,deezer,_label, _alias,FA6 DEEZER)
!define FA6_DEEZER(_alias, _label, _shape, _color) ENTITY(_shape,_color,deezer,_label, _alias,FA6 DEEZER)
skinparam folderBackgroundColor<<FA6 DEEZER>> White
@enduml